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#1 |
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Join Date: Feb 2016
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If punching, kicking, etc. was meant to default to Judo, the techniques would have the default listed in Basic and Martial Arts. Since Judo is not a valid default for those techniques, they do not default to Judo. In addition, the description in Basic says that Judo is an advanced study of throws and grapples and that Judo replaces only DX rolls (there is nothing about Technique rolls) in close combat. Of course, you could have a perk that gives Judo strikes, but they would be similar to Acrobatic Kicks, and they would not give any damage bonus.
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#2 | ||
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Join Date: Aug 2018
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Allowing judo guys to potentially have higher skill attacking doesn't favor defenders, so "delay until they begin the turn close to give them that benefit" somewhat resembles the delay in applying defensive limitations. |
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#3 | |
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Join Date: Aug 2019
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The penalty is there because they are in close combat, not because of any sort of desire to help the defender. Reach above C gives -4 in close combat. That's why Attacker has it, because he is in close combat. If he wasnt in close combat, he wouldn't get the penalty. Hence, if he gets the close combat penalty - he's in close combat. If stepping and attacking puts you in close combat, you can Judo Punch since it's a punch in close combat. Even better, using your wrong interpretation, you wouldnt be able to attack with boxing punch or knife because they're reach C - attacks that happen in Close Combat, they cannot happen outside of Close Combat without special options. In any situation that you can make a C-range Knife attack or Boxing punch, you can make Judo Punch. You're simply reading it wrong. Even worse, you're assuming because Judo SL is higher than DX, it should be penalized somehow, as if Judo isnt a hard skill that you spend a lot of points on to get DX+1 or DX+2. That is wishful thinking to make the defender's life even easier and has no RAW reason to unfold, or balancing need for that.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#4 |
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Join Date: Jan 2015
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Kromm recommends striking and grappling skills separately here so even if you could make a good case about striking with Judo skill, I'd say the spirit of the rule says otherwise.
Last edited by Sorenant; 02-14-2020 at 04:21 PM. |
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#5 | |
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Join Date: Aug 2019
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#6 |
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Join Date: Sep 2004
Location: Southeast NC
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So you're just completely ignoring my post, then?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#7 | ||||||
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Join Date: Aug 2018
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MrFix re your initial list, one omission I just noticed is Pummeling, which MA101 lets you roll against DX-1 to hit with weapons.
This explicitly says "reach is always C" though (not sure if being SM+10 would override that or not) which would make the omission of "Judo-1" from that list even more innocuous, were it actually intended. Quote:
Without that errata, reach 1 weapons could not parry attacks if the attacker stepped into close combat. Now they can, as long as that step happened in the same turn as the attack. The errata was no surprise, as there was already something of this idea with Runaround Attack rules, where you count as attacking from the side instead of the back, so long as you didn't begin your turn in the back. It's the same principle: favor the defender as if circumstances were as they were at the start of the turn before the attacker did anything. Quote:
I think this would probably still apply even with Martial Arts giving us rules which allow long weapons to parry in close combat: those would only apply on subsequent turns after the attacker stepped in. Allowing a defender to avoid a -2 penalty to parry is kind of similar to giving the attacker a -4 to skill if he wouldn't spent that skill on a deceptive attack. So I'm thinking penalize the attacker in another way: make the judoka wait until he's actually started his turn in close combat before allowing this "punch with judo" idea. Quote:
It would be a stronger limit for punches if we made the AOA (Long) effect more accessible. Aside from burning valuable FP on Extra Effort. Technical grappling had Committed Attack (Long) which imposed a damage (well, control point, but damage is easily subbed) penalty (similar to Defensive Attack) instead of completely crippling defence. I'd just make it a -4 to skill technique to do a +1 reach lunge. Quote:
Was this maybe part of some idea of untrained people getting to use brawling at default? Non-defaults skills getting defaults is an idea promoted with "Wizardly Dabbler" so I'm fine with it. Quote:
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Page 243 of 3e's Basic Set: You can use your Wrestling skill to replace DX in Close Combat, just as for Judo.Which I figure refers back to page 51: You may also use your Judo skill, instead of your DX, in any DX roll made in Close Combat except to draw a weapon or drop a shield.Page 35 of 3e's Martial Arts: You can substitute Sumo Wrestling for DX in these contests, and for any other use of DX in unarmed Close Combat.That doesn't call out Judo specifically like Wrestling did in the 3e basic set, but I think "unarmed" would clearly also rule out not only weapon-drawing and shield-dropping, but Pummeling too. Not punches though =/ Looks like Wrestling and Sumo Wrestling got nerfed in 4e since B228's and B223's description of them did not retain that note from 3e's B243/MA35... Or maybe these Wrestling/Sum notes removed to avoid this confusion regarding punching, and they intended but forgot to remove it for Judo? |
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#8 | |
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Join Date: Aug 2019
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It appears in Basic Set's weapon tables that I quoted in my first post.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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#9 | ||
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Join Date: Aug 2018
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I remember SOMEONE proposing just ignore DX defaults and let Brawling default to DX, but I can't remember who it was. Here in 2013 he is supporting the rule you're talking about, for example. |
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#10 | |
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Join Date: Aug 2019
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In this post, he does NOT mention DX for striking, just Brawling/Boxing/Karate. That's why when I wrote what I wrote, I quoted the post that said so.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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| Tags |
| anti-talent, grappling, judo, martial arts, noncombatant, raw, striking |
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