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Old 02-13-2020, 06:19 PM   #10
Skarg
 
Join Date: May 2015
Default Re: adjDX

Quote:
Originally Posted by Oneiros View Post
Suprised no one has posted a link to this yet:

https://tft.brainiac.com/pmwiki/pmwi....DXadjustments

This article categorizes Dex modifies into general and targeting, with only the former being taken into consideration for adjDex.

Basically, anything that is physically impeding the character in some way, like armor or a rope spell, is classified as 'general'. Anything else is a conditional modifier that's about the circumstances of a target (distance, cover, facing, etc.) and difficulty in hitting them, but aren't actually affecting the character physically.

I run my games this way, and it speeds up play alot - unless a character is hurt or constrained, adjDex is basically just what's on the character sheet when accounting for armor.
Good of you to link that. That's basically the principle we have used too, and the table shows the kind of specifics there are to figure out. It was linked in the previous thread on this topic a while ago. Good of you to add it to this thread.
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