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Old 02-12-2020, 10:12 PM   #9
JustAnotherJarhead
 
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Join Date: Jul 2019
Location: Cali
Default Re: Wizards Hate Iron

Skarg hit on the best of points. I'm also a fan of returning the -4 to cast for non-wizards.

Steve & Kevin had good points, I like having materials diversity in weapons & armor.
It's really a game balance thing, so whatever you decide as far as advantages/disadvantages just make sure it's playable in a potentially diverse geographical party mix.

I like Copper being a "cheap but suitable" option for beginning characters with a weapon or even an armor option, it just needs to be DIFFERENT than Bronze.
Copper: -1 to damage for the same weight weapon, & easier to break (1 in 6 is a bit rough, but playable), 50% of the cost of the same quality of weapon.
As armor maybe the durability factor should play in, like last 1/2 as long etc... but also be cheaper.

Bronze is a step up from copper, I think making it more expensive than Iron is not necessary. I'm good with it being equivalent to iron in all ways except the -1 to damage. (It's logically not as durable, but that may not come up in a playable way like that of copper) That Reduced Damage factor alone will curtail it's over abundant use, and of course the NO FINE weapon option, will keep it as a minority.
As far as it being an armor, I think it's playable to be equivalent to iron, even enchantable. I look forward to seeing the first suit of 1/2 plate in bronze.
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