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#9 |
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Join Date: Jul 2019
Location: Cali
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Skarg hit on the best of points. I'm also a fan of returning the -4 to cast for non-wizards.
Steve & Kevin had good points, I like having materials diversity in weapons & armor. It's really a game balance thing, so whatever you decide as far as advantages/disadvantages just make sure it's playable in a potentially diverse geographical party mix. I like Copper being a "cheap but suitable" option for beginning characters with a weapon or even an armor option, it just needs to be DIFFERENT than Bronze. Copper: -1 to damage for the same weight weapon, & easier to break (1 in 6 is a bit rough, but playable), 50% of the cost of the same quality of weapon. As armor maybe the durability factor should play in, like last 1/2 as long etc... but also be cheaper. Bronze is a step up from copper, I think making it more expensive than Iron is not necessary. I'm good with it being equivalent to iron in all ways except the -1 to damage. (It's logically not as durable, but that may not come up in a playable way like that of copper) That Reduced Damage factor alone will curtail it's over abundant use, and of course the NO FINE weapon option, will keep it as a minority. As far as it being an armor, I think it's playable to be equivalent to iron, even enchantable. I look forward to seeing the first suit of 1/2 plate in bronze. |
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