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Old 02-09-2020, 05:41 AM   #33
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Tracking Magic

Quote:
Originally Posted by Icelander View Post
I'm looking for the least energy-intenssive way to track someone who is in your presence now, but looks to be escaping you.

It doesn't have to be perfectly precise, you shouldn't get any more information than necessary to point your companions in the right direction and correct course as you go, but it needs a range of up to 100 miles and a duration of 'until dawn', which means ca 12 hours.

Can I use just Lesser Detect + Range + Duration?
Yes, and the range is with Long-Range Modifiers, which costs you 6 for 100 miles. You don't need subject weight for spells that "have a purely mental effect" (Thaumatology: RPM, p. 18).

This is a fairly easy working with RPM; I'm becoming quite fond of simple-but-effective spells like this. Note that this is entirely detectable by anyone who can detect magic on the subject. My way of dealing with this is the +25% enhancement "No Magical Signature", which is "No Psionic Signature" from Psionic Powers, re-skinned for magic.
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Tags
monstrum, ritual path magic, rpm, thaumatology, vile vortices


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