Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-26-2020, 06:40 PM   #10
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Triplanetary-Style Map?

Quote:
Originally Posted by larsdangly View Post
And there is one respect in which the tiles are actually better than DF-style set ups: you can lay them out piece by piece, gradually revealing (and re-concealing) only those things that can be seen by the players as they move through a labyrinth. [snip] When the players move I simply lay down the new tiles that correspond to what they can now see and remove those that correspond to spaces they can no longer see. This approach introduces a level of mystery and spookiness when they hear or smell something that is out of range of their vision!
A thousand times, yes. At least that's how I do it. The big map or play mat showing too much at once is a spoiler, compromising the players' sense of mystery.

The tiles don't have to be MH though, nor do they have to be squares instead of hexes at the combat scale like DF and others, although it's dang near impossible to find rectilinear tiles with hexes printed on them. I know because I searched high and low before publishing my own tile kit, and found only one set (and those were non-uniform pieces which doesn't really help much when planning your map).
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.