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#1 | |
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Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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#2 |
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Join Date: Feb 2016
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The PCs could be working for the organization trying to protect the Native Americans. Their antagonists could be crosstime nationalists trying to make sure that crosstime versions of their nations evolve (or criminals trying to colonize and/or exploit the crosstime Americas). The complications could be the moral quandary of working for an organization that prevents genocide only because it preserves their crosstime monopoly.
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#3 |
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Join Date: Dec 2007
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Megiddo-1 is a world in the same year as Homeline and Centrum. But in the year that Homeline got parachronic travel, Megiddo got the apocalypse. The Beast revealed himself and unleashed armies of humans and Qulippothic horrors conquering half the planet with Heaven, Hell, Olympus and Asgard rallying to help the remaining free world fight the invasion. But your mission takes you to Megiddo-2, an apparent echo of Megiddo that is about 25 years behind. You are to find out whether it is a true echo, and if it is, derail it by destroying its Beast while it is still hopefully vulnerable.
(Crossover with C.J. Carella's Armageddon and Witchcraft). |
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#4 |
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Join Date: Mar 2014
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Cross-time Killer
A world jumping serial killer. He lives on World A (a modern parallel, which can be any known world or a new one) and kidnaps his targets from World B (a near parallel of A, except the killers double died in a car wreck a few months ago). He then takes his victims to World C to torture and kill. World C has a medieval tech level. It could be a low magic medieval world or a post apocalyptic world, either way the killer has a base, armed guards, and a place where he can dispose of his victims without any one knowing or caring. The problem for the killer is that someone on World C has noticed that something is not quite right about the killer. This could be a visiting Cabalist, a Swagman posing as a traveling merchant, on an Infinity researcher who got lost in the wrong place. The PC's have to figure out what's gong on and deal with the killer. The killer will most likely flee back to B and try to escape. If he's desperate the he may head back to A, where he is wealthy, well-connected, and has no criminal record at all. |
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#5 |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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Adventure Seed ...
An interesting parallel was recently discovered. It was first believed to be yet another just-before-WWII parallel, but investigation showed a strange, inexplicable divergence. The files for the OSS (Office of Strategic Services) and SAS (Special Air Services) were raided by an Infinity team (just in case they ever had to slip in some credentials for their own people). And they discovered that many of the known agents from Homeline's OSS and SAS were not listed. Instead, they were replaced by what appeared to be exact duplicates of ISWAT agents, including fingerprints. And there were others who were unknown, but some were identified as Centrum agents. So now Infinity has sent the PCs to get the equivalent records from the USSR. (Other teams are going after the Nazi and Imperial Japanese records.) The potential intelligence windfall is vast, and considered worth the danger. So your lucky team gets to infiltrate Stalinist Russia, with the possibility that they might be identified by locals. __________________
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall Last edited by Mysterious Dark Lord v3.2; 08-23-2020 at 08:38 AM. |
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#6 |
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Join Date: Jul 2007
Location: West Virginia
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Try this one...
Most people don't realize that we don't actually know how many plays Shakespeare wrote either by himself or in collaboration. We know he co-worte a play adapting sections of Don Quixote, however, that text fell into the hands of a mentally unbalanced author who massively rewrote the text and passed it off as his own. He kept no copy of the original play. This leads to several kinds of adventure. First, the best place to find lost Shakespeare plays is 17th Century England. A fairly dangerous place to be. The complex and dangerous possiblies that can be found in any decade of that century are well known and common to any version of 17th century England. Second, just going and being a regular patron of the Globe Theater is moderately risky for out timers. After all, as out timers you need to kept a lower profile than any of the locals. People who took notes on the plays (there were people paid to copy plays as they were being played) were seen as trying to steal the play from the players (a serious problem before copywrite laws). People could get attacked. Plays were constantly changed out, runs were very short, only the biggest hits got more than a half dozen nights in a row. So getting the details of a new/unknown play will make you seem odd and stand out. Just peacefully getting the play, even on a hidden recorder could be a challenge. Especially as actors felt little or no reason to stick closely to the script.
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Per Ardua Per Astra! Ancora Imparo |
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#7 | |
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Join Date: Jan 2014
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Quote:
-- Just playing around with a silly idea, but maybe play around with the idea of the Shakespeare Authorship Question by having no evidence of Shakespeare in any echo or parallel until 1650. |
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#8 |
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Join Date: Jul 2007
Location: West Virginia
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Mainly because he'd be suspicious that you're trying to steal his work. Besides, the scripts were owned by the theater troop. Will could have gotten into trouble for letting you rob the company.
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Per Ardua Per Astra! Ancora Imparo |
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| Tags |
| infinite worlds, infinity |
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