Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-25-2020, 11:44 PM   #1
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: Cross-time Adventure Seeds

Quote:
Originally Posted by AlexanderHowl View Post
How about having an organization use advanced biotech to develop multiple viruses that would give only the Native Americans resistance to the plagues of the Old World? The organization could jump to a number of timelines, immunize the Native Americans right before the coming of Columbus, and prevent the European conquest of the Americas.

Without the gold and silver of the Americas, the Caribbean sugar plantations, and the easy transit point between Asia and Europe that is Mexico, Europe would have never conquered the Earth. Technological progress would have slowed, preventing any such timeline from developing crosstime travel.
Where's the adventure seed? As in, what exactly is supposed to hook the PCs into this situation? Who are the interesting antagonists? What complications arise on a personal level, as opposed to the usual reality seed level that this is?
Apollonian is online now   Reply With Quote
Old 01-26-2020, 12:01 AM   #2
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Cross-time Adventure Seeds

Quote:
Originally Posted by Apollonian View Post
Where's the adventure seed? As in, what exactly is supposed to hook the PCs into this situation? Who are the interesting antagonists? What complications arise on a personal level, as opposed to the usual reality seed level that this is?
The PCs could be working for the organization trying to protect the Native Americans. Their antagonists could be crosstime nationalists trying to make sure that crosstime versions of their nations evolve (or criminals trying to colonize and/or exploit the crosstime Americas). The complications could be the moral quandary of working for an organization that prevents genocide only because it preserves their crosstime monopoly.
AlexanderHowl is offline   Reply With Quote
Old 01-26-2020, 12:53 AM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Cross-time Adventure Seeds

Megiddo-1 is a world in the same year as Homeline and Centrum. But in the year that Homeline got parachronic travel, Megiddo got the apocalypse. The Beast revealed himself and unleashed armies of humans and Qulippothic horrors conquering half the planet with Heaven, Hell, Olympus and Asgard rallying to help the remaining free world fight the invasion. But your mission takes you to Megiddo-2, an apparent echo of Megiddo that is about 25 years behind. You are to find out whether it is a true echo, and if it is, derail it by destroying its Beast while it is still hopefully vulnerable.

(Crossover with C.J. Carella's Armageddon and Witchcraft).
David Johnston2 is offline   Reply With Quote
Old 01-27-2020, 02:38 AM   #4
Jariel
 
Join Date: Mar 2014
Default Re: Cross-time Adventure Seeds

Cross-time Killer
A world jumping serial killer. He lives on World A (a modern parallel, which can be any known world or a new one) and kidnaps his targets from World B (a near parallel of A, except the killers double died in a car wreck a few months ago). He then takes his victims to World C to torture and kill. World C has a medieval tech level. It could be a low magic medieval world or a post apocalyptic world, either way the killer has a base, armed guards, and a place where he can dispose of his victims without any one knowing or caring. The problem for the killer is that someone on World C has noticed that something is not quite right about the killer. This could be a visiting Cabalist, a Swagman posing as a traveling merchant, on an Infinity researcher who got lost in the wrong place. The PC's have to figure out what's gong on and deal with the killer. The killer will most likely flee back to B and try to escape. If he's desperate the he may head back to A, where he is wealthy, well-connected, and has no criminal record at all.
Jariel is offline   Reply With Quote
Old 04-29-2020, 01:42 AM   #5
Mysterious Dark Lord v3.2
 
Mysterious Dark Lord v3.2's Avatar
 
Join Date: Mar 2005
Location: The deep dark haunted woods
Default Re: Cross-time Adventure Seeds

Adventure Seed ...

An interesting parallel was recently discovered. It was first believed to be yet another just-before-WWII parallel, but investigation showed a strange, inexplicable divergence.

The files for the OSS (Office of Strategic Services) and SAS (Special Air Services) were raided by an Infinity team (just in case they ever had to slip in some credentials for their own people). And they discovered that many of the known agents from Homeline's OSS and SAS were not listed. Instead, they were replaced by what appeared to be exact duplicates of ISWAT agents, including fingerprints. And there were others who were unknown, but some were identified as Centrum agents.

So now Infinity has sent the PCs to get the equivalent records from the USSR. (Other teams are going after the Nazi and Imperial Japanese records.) The potential intelligence windfall is vast, and considered worth the danger.

So your lucky team gets to infiltrate Stalinist Russia, with the possibility that they might be identified by locals.
__________________
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power."
- Sam Starfall from the webcomic Freefall

Last edited by Mysterious Dark Lord v3.2; 08-23-2020 at 08:38 AM.
Mysterious Dark Lord v3.2 is offline   Reply With Quote
Old 04-30-2020, 08:17 PM   #6
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Cross-time Adventure Seeds

Try this one...

Most people don't realize that we don't actually know how many plays Shakespeare wrote either by himself or in collaboration. We know he co-worte a play adapting sections of Don Quixote, however, that text fell into the hands of a mentally unbalanced author who massively rewrote the text and passed it off as his own. He kept no copy of the original play.

This leads to several kinds of adventure.

First, the best place to find lost Shakespeare plays is 17th Century England. A fairly dangerous place to be. The complex and dangerous possiblies that can be found in any decade of that century are well known and common to any version of 17th century England.

Second, just going and being a regular patron of the Globe Theater is moderately risky for out timers. After all, as out timers you need to kept a lower profile than any of the locals. People who took notes on the plays (there were people paid to copy plays as they were being played) were seen as trying to steal the play from the players (a serious problem before copywrite laws). People could get attacked.

Plays were constantly changed out, runs were very short, only the biggest hits got more than a half dozen nights in a row. So getting the details of a new/unknown play will make you seem odd and stand out. Just peacefully getting the play, even on a hidden recorder could be a challenge. Especially as actors felt little or no reason to stick closely to the script.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Old 04-30-2020, 08:53 PM   #7
TGLS
 
Join Date: Jan 2014
Default Re: Cross-time Adventure Seeds

Quote:
Originally Posted by Astromancer View Post
Try this one...
Second, just going and being a regular patron of the Globe Theater is moderately risky for out timers. After all, as out timers you need to kept a lower profile than any of the locals. People who took notes on the plays (there were people paid to copy plays as they were being played) were seen as trying to steal the play from the players (a serious problem before copywrite laws). People could get attacked.
Because we can't just find Shakespeare and ask him about it, why?

--

Just playing around with a silly idea, but maybe play around with the idea of the Shakespeare Authorship Question by having no evidence of Shakespeare in any echo or parallel until 1650.
TGLS is online now   Reply With Quote
Old 04-30-2020, 10:11 PM   #8
Astromancer
 
Astromancer's Avatar
 
Join Date: Jul 2007
Location: West Virginia
Default Re: Cross-time Adventure Seeds

Quote:
Originally Posted by TGLS View Post
Because we can't just find Shakespeare and ask him about it, why?

--

Just playing around with a silly idea, but maybe play around with the idea of the Shakespeare Authorship Question by having no evidence of Shakespeare in any echo or parallel until 1650.
Mainly because he'd be suspicious that you're trying to steal his work. Besides, the scripts were owned by the theater troop. Will could have gotten into trouble for letting you rob the company.
__________________
Per Ardua Per Astra!


Ancora Imparo
Astromancer is offline   Reply With Quote
Reply

Tags
infinite worlds, infinity


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.