Quote:
Originally Posted by larsdangly
I've used a rule like this in my house rules for 'original edition' TFT. I haven't revived it (yet) for Legacy Edition, but I understand why you might want to do this. But, you'll want to think through the details and possibly modify so it doesn't enable a game-changing character type. E.g., if I can reduce armor penalties by 3, and have accumulated the modest amount of money I need for standard Fine Plate, and put up 2 levels of Toughness and Shield Expertise, then I can have 10 points of armor for 1 point of DX penalty. That is equivalent providing every character a pretty straightforward route to a very powerful magic item.
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True, but you'd need to spend 12 Talent points (6,000 xp) plus the cost of the armor. Up until you've got 38 total Attributes you're better off buying up DX than buying Armor Familiarity. And you'd need ST 14. Also, I don't think Shield Expertise eliminates the DX penalty for a large shield. Though -2 DX and 10 points armor is still scary.
Admittedly I'm blue skying this so I could easily be missing some critical flaw.