Re: Triplanetary-Style Map?
Yes, they do. I don't have them in front of me, but I think the maps for all of the adventures in the hard-bound adventure compilation from SJG do this. If I'm mis-remembering, then at least look at the Postcard dungeons because they certainly do. I don't think the maps from Gaming Balistic do this.
More generally, I encourage anyone with a set of MH tiles to practice using them; once you get the hang of it your dungeon-exploration style adventures take on a quality sort of like playing with a Dwarven Forge set. The tiles are obviously less swanky than DF, but they still serve a critical function of drawing the player's focus onto a concrete scale representation of the play space. And there is one respect in which the tiles are actually better than DF-style set ups: you can lay them out piece by piece, gradually revealing (and re-concealing) only those things that can be seen by the players as they move through a labyrinth. I have found this to be a very effective way of imposing the constraints of illumination and line of sight without having to constantly make rulings. When the players move I simply lay down the new tiles that correspond to what they can now see and remove those that correspond to spaces they can no longer see. This approach introduces a level of mystery and spookiness when they hear or smell something that is out of range of their vision!
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