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#33 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Quote:
The morality of your setting (including games set in the real world) is between you and your players. There are settings and stories where Good and Evil are objective things that can be measured and give their wielders power. There are stories where whether or not those objective powers actually line up with good and evil is explored. There are settings where morality-based powers don't exist. One interesting feature of good and evil in fiction is that its much easier to present pure evil than pure good. I've got a hate-filled monster that wants to kill or torture everyone he sees. That's easy to portray, as we don't need this creature to wrestle with moral quandaries. He could be more intelligent or target something other than physical suffering, but that doesn't get many people worked up. On the other hand, we ask a "being of pure benevolence" to not only wrestle with the quandaries but solve them out of hand. So the most common way to depict the forces of good and evil is to present outright forces of evil, and then show a very restrained and subtle power of good that only really targets the forces of good and acts through mortal agents, who are allowed to make mistakes and have flaws. That way we can avoid actually working out perfect ethical systems anytime we want to write fiction.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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| Tags |
| backfire, critical failure, demon, gurps magic, spell failure |
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