Re: Thorsz is coming
Agreed. When I imagine Thorsz city, I picture the look and feel of the 1st edition of the classic T&T module, City of Terror. I think it is because the best writing for TFT shares the loose, creative, funny approach that characterizes a lot of the early T&T books. I guess there isn't much to be done about it now because Steve says the manuscript arrived in close to final form, but until I see it I'll be hoping this is what is like!
But there is one thing TFT desperately needs and no one seems to be preparing to publish: it's own iconic megadungeon. Every fantasy game that has one (or more) benefits from it enormously, as megadungeons provide an insurmountable goal and a shared experience, and there is a quality of mystery not found in 'normal', short-format dungeons. It is the difference between staring down into the bottom of a swimming pool vs. staring down into a bottomless pit. The absence is particularly felt in TFT because it is so finely engineered for playing in dungeons. Of course you can play the game in any setting you fancy, but dungeons are clearly at the center of the focus. I have my own house megadungeon for TFT, but someone should really get something truly grandiose into print.
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