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#1 | |
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Join Date: Sep 2007
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Part of the fantasy RPG zeitgeist of the time was that wizards couldn't wear armor (or use weapons). It was literally impossible per D&D 1e rules, not just a bad idea, leading to any number of jokes about wizards being unable to pick up swords or chop down doors with axes. The rule was really about enforcing class behavior and niche protection, of course. But a common justification was that metal in any quantity interfered with magic. Hence the pointy hats and wizard robes and staves rather than chainmail and spellswords.
IMO, opportunity cost for learning to use weapons and armor is generally enough for balance. Spending all your talent points to pick up fighting talents is going to hurt wizarding, and you'll wind up with a mediocre fighter and mediocre mage. But maybe that's okay. If you like the flavor, keep it. If not, feel free to try a few games without that rule, and see what happens. Quote:
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#2 | |
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Join Date: Aug 2018
Location: Aerlith
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Shadekeep - TFT Tools & Adventures |
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#3 |
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Join Date: Aug 2004
Location: Pacheco, California
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Remember that you can't have fine bronze weapons or a bronze staff.
Very fine bronze dagger w/Staff IV(1d/1d) $200 0.2# Get a spare and run around with dual weapon parry occult zap. Buy a mule with your remaining cash.
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-HJC |
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#4 |
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Join Date: Jun 2019
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That went from such a simple solution to a such a complicated one pretty fast! :)
I'll stick with a plain old bronze broadsword, thanks. It sits in my scabbard for emergencies while I clear the field with a few well-aimed lightening bolts, none fired at -4 DX. My needs are simple.
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"I'm not arguing. I'm just explaining why I'm right." |
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#5 | |
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Join Date: Sep 2005
Location: Arizona
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Also, bronze is really beautiful.
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So you've got the tiger by the tail. Now what? |
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#6 |
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Join Date: Aug 2004
Location: Pacheco, California
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Historically the switch from bronze to iron saw a sharp reduction in weapons cost as you no longer had to trade with mines hundreds of miles away to gather all the different metals to alloy.
So I'd say: Copper is the same price as iron weapons/armor but is one point less effective. Every time you attack or defend with a copper weapon or shield roll one die and on a six it breaks. Bronze has the same effect as standard iron (no fine or very fine), cost is five times as much as iron and the item weighs 25% more (10% for material density, the rest for having to build a bulkier item.)
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-HJC Last edited by hcobb; 01-28-2020 at 12:45 PM. |
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#7 |
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Join Date: Jul 2019
Location: Cali
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Skarg hit on the best of points. I'm also a fan of returning the -4 to cast for non-wizards.
Steve & Kevin had good points, I like having materials diversity in weapons & armor. It's really a game balance thing, so whatever you decide as far as advantages/disadvantages just make sure it's playable in a potentially diverse geographical party mix. I like Copper being a "cheap but suitable" option for beginning characters with a weapon or even an armor option, it just needs to be DIFFERENT than Bronze. Copper: -1 to damage for the same weight weapon, & easier to break (1 in 6 is a bit rough, but playable), 50% of the cost of the same quality of weapon. As armor maybe the durability factor should play in, like last 1/2 as long etc... but also be cheaper. Bronze is a step up from copper, I think making it more expensive than Iron is not necessary. I'm good with it being equivalent to iron in all ways except the -1 to damage. (It's logically not as durable, but that may not come up in a playable way like that of copper) That Reduced Damage factor alone will curtail it's over abundant use, and of course the NO FINE weapon option, will keep it as a minority. As far as it being an armor, I think it's playable to be equivalent to iron, even enchantable. I look forward to seeing the first suit of 1/2 plate in bronze. |
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