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Old 01-21-2020, 03:05 AM   #1
Steve Plambeck
 
Join Date: Jun 2019
Default Re: adjDX

For determining speed and order of action, I prefer to only count the DX adjustments for what a character is wearing (armor) carrying (encumbrance) or feeling (stunned, dazzled, roped, etc).

All other DX adjustments for facing, range, type of target, etc. only come into play on the roll to hit. I let these external things affect accuracy, but not speed.

Strictly speaking that defies the RAW, but sure makes the game faster and easier to run. It also makes more sense in a number of situations.
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Old 01-21-2020, 12:35 PM   #2
Skarg
 
Join Date: May 2015
Default Re: adjDX

Quote:
Originally Posted by Steve Plambeck View Post
For determining speed and order of action, I prefer to only count the DX adjustments for what a character is wearing (armor) carrying (encumbrance) or feeling (stunned, dazzled, roped, etc).

All other DX adjustments for facing, range, type of target, etc. only come into play on the roll to hit. I let these external things affect accuracy, but not speed.

Strictly speaking that defies the RAW, but sure makes the game faster and easier to run. It also makes more sense in a number of situations.
Yes, this was also how we usually played and thought about it.

I've been trying it more RAW lately. Some players seem to like the effects. But I think I still tend to prefer the way you described.

Either way, there are some details to figure out.
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Old 01-21-2020, 01:08 PM   #3
BobP
 
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Location: Sparks, NV
Default Re: adjDX

That's the thing about DX/adjDX: It's not "dexterity", or not only that. It's "overall general effectiveness." It's your "roll to do anything" stat. And so everything ... almost everything ... effects it.

Last edited by BobP; 01-21-2020 at 01:08 PM. Reason: (extended idea)
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Old 02-13-2020, 01:08 PM   #4
Oneiros
 
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Join Date: Aug 2004
Default Re: adjDX

Suprised no one has posted a link to this yet:

https://tft.brainiac.com/pmwiki/pmwi....DXadjustments

This article categorizes Dex modifies into general and targeting, with only the former being taken into consideration for adjDex.

Basically, anything that is physically impeding the character in some way, like armor or a rope spell, is classified as 'general'. Anything else is a conditional modifier that's about the circumstances of a target (distance, cover, facing, etc.) and difficulty in hitting them, but aren't actually affecting the character physically.

I run my games this way, and it speeds up play alot - unless a character is hurt or constrained, adjDex is basically just what's on the character sheet when accounting for armor.
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Old 02-13-2020, 06:19 PM   #5
Skarg
 
Join Date: May 2015
Default Re: adjDX

Quote:
Originally Posted by Oneiros View Post
Suprised no one has posted a link to this yet:

https://tft.brainiac.com/pmwiki/pmwi....DXadjustments

This article categorizes Dex modifies into general and targeting, with only the former being taken into consideration for adjDex.

Basically, anything that is physically impeding the character in some way, like armor or a rope spell, is classified as 'general'. Anything else is a conditional modifier that's about the circumstances of a target (distance, cover, facing, etc.) and difficulty in hitting them, but aren't actually affecting the character physically.

I run my games this way, and it speeds up play alot - unless a character is hurt or constrained, adjDex is basically just what's on the character sheet when accounting for armor.
Good of you to link that. That's basically the principle we have used too, and the table shows the kind of specifics there are to figure out. It was linked in the previous thread on this topic a while ago. Good of you to add it to this thread.
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