Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 01-19-2020, 04:14 AM   #1
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Nerfing Staff

As I prepare to draft a new set of my own house rules for the Legacy era, I've nearly settled on eliminating all but Staff I, but including the mana stat in the basic Staff from the beginning (making it's size proportional to the experience and/or talents of the wizard). It also has a couple minor enhancements unique to my old group's house rules to make it more colorful and useful to beginning wizards, but these are minor tricks I already mentioned elsewhere. I'm sure I'm dropping the occult zap in its entirety.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
Reply

Tags
enchanted items, house rules, staff, wizards

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.