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#13 |
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Join Date: Jun 2008
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We are NOT talking about real-life. We are talking about Car Wars.
There is no dice roll to see what your 1 DP damage constitutes. It is 1 DP damage. If it is the first point of damage and it hasn't destroyed the component, it costs 10% of the cost of the undamaged component to repair that damage. You can reduce that to 6.6% if you do the work yourself. If it is the second or subsequent point of damage and it hasn't destroyed the component, it costs 20% of the cost of the undamaged component to repair that point of damage. You can reduce that to 13.3% if you do the work yourself. The key thing is that unless it is the LAST DP and the component is destroyed, it keeps working. Once the damage is sufficient to stop it working (i.e. it is destroyed) you can no long REPAIR it, it must be JURY-RIGGED. Jury-Rigging doesn't require parts (so the bits rattling round in the bottom of your tool box are enough). The gas engine effects are ADDITIONAL effects that happen immediately you take any damage to the plant (electric engines just soldier on). If you make the repair roll for that effect, you get your plant going again, you don't require parts for this unless it specifically mentions it in the critical result. If you make the repair roll to fix engine critical damage you still don't get the DPs back. DP recovery requires a normal REPAIR under the salvage rules, requiring parts at the costs above (in addition to any parts you may have needed to fix the spec critical). These are the RULES. If you were really unlucky a single point of damage to a pristine 700 cid gas plant with 30 DPs could result in cracked block that destroys the engine, then and there, with no possibility of REPAIR. It is unclear whether you could still Jury Rig it, since arguably it is a non-functional plant that cannot be repaired but it still has 29 DPs. Last edited by swordtart; 01-18-2020 at 04:54 AM. |
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