Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-17-2020, 04:45 PM   #11
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: Radical Alternatives: How SHOULD Size and Speed/Range Affect Chance to Hit?

Quote:
Originally Posted by Anthony View Post
It's generally going to be a chi-square distribution, but that comes very close to quadratic once hit probability is low.
It's a bivariate normal, so the chi-squared distribution simplifies to an exponential distribution. In the general case the pattern is ellipsoidal, but assuming that the vertical and horizontal dispersions are uncorrelated and have the same variance you get the result that the chance id a given hit falling more than a distance from the centre of the pattern falls off exponentially with the distance.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
 

Tags
range, ranged combat, reality check, size, ssrt


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.