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#22 |
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Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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@ Alexanderhowl,
That is one way of handling things. In my campaign the PCs have flashy obvious and unrealistic powers like lightning blasts, force fields, super strength and flight. Whereas apart from the odd super powered NPC (which are extremely rare) the campaign is realistic and historically accurate. What prevents the PCs from overreach and fundamentally changing the character of the campaign world is that they are time travellers from the future and they can never be sure of the consequences of overt action.
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The stick you just can't throw away. |
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| Tags |
| comic books, supers, worldbuilding |
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