Quote:
Originally Posted by Pragmatic
I was thinking pricing the +1 to skill as [4] (and if that is overkill at low skill levels, tough).
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One thing I'm trying (in my headcanon "thought experiments") to bring in from WoW is heirloom items. They're items limited to one family (or, in the case of WoW, one account), that grow with their user.
I recall (on Ravens & Pennies, or some other discussion) that there was a limitation for "one family," a hefty limitation. (I think it was on one of the blog posts of metatronic generators.) It makes me wonder if it's possible to add the Ally (25% of CP total) limitation for [1], so that as the user grows, they can slowly add new features.
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Nothing stops you from adding stuff to the item as it goes from user to user. You could justifiably say that each time its passed on it gains X number of points. You could even make it a trait that the user puts points into over a lifetime. Say an alternate ability of Magery and it only activates upon death. So every point you spend in it while you live gives you 1 x 5 x 5 when the user dies. You'd probably need to spend time activating it or whatever via enchantment, of course.