Quote:
Originally Posted by Anthony
For people approaching their accuracy limits against unmoving targets, hit chance really does vary like that. The thing is, the reasons for missing at short ranges are not accuracy related; they're related to time to aim vs target motion, rushing the shot, and bad visibility.
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Certainly many of them are not range-related. To a degree, GURPS tried to emulate that by way of Dodge rolls, with Prediction Shots being used to allow high skill mitigate that. They may benefit from migrating some of such modifiers onto Dodge . . . well, maybe; I'm not sure.