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#10 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
And, of course, there's a variation on #1 in which two planets share the same orbit, but orbit on opposite sides of the sun, or (maybe) residing in each others' Lagrangian Points relative to the Sun. This kind of configuration is likely to be unstable since slight variations in orbital velocity would eventually draw the two planets closer to each other. Again, though, this is another chance to draw "Ancients" into the background, and any Ancient Race capable of moving or building entire worlds is kind of scarry. There is also a fourth possibility: Two stars orbit each other at a distance of some dozens or hundreds of AU. Each star can sustain it's own planetary system, including habitable worlds. One may have two worlds in the habitable zone while the other has one, but on an interstellar scale these stars are definately a binary star system. In fact, for the space campaign I've been cooking up I planned on having the capital world located in just such a binary system, figuring that any Solar system which has 3 habitable worlds would be so valuable it would quickly grow to become the center of the region economically and politically. At any rate, any system with 3 habitable worlds is going to be so rare (possibly once in a campaign) that there's no good way to randomly generate it; you really need to design such a system.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-22-2006 at 10:35 PM. |
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| Tags |
| space, system generation |
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