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#1 |
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Join Date: Feb 2008
Location: Dayton, Ohio
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The text for Darkness says:
"Extinguishes all artificial lights (including Light spells) within its range." and "Torches, lights, etc., come back to life when the spell ends." "Extinguish" and "come back to life" both seem to imply that it is indeed suppressing fire (not ending it, but temporarily suspending it), rather than merely preventing the transmission of light. The phrasing does invite that argument. However, since the spell is named "Darkness", one might also argue (and I certainly would, if I were the GM having this argument with a player) that the clear intention of the spell was to target light, not combustion — and that this is just another example of unclear text that needs to be rewritten and clarified in future editions. On the side, though… infrared light is still "light", and should be affected by Darkness (as long as it's artificial infrared light). And I would define "light" as "any part of the EM spectrum that is perceived by a lifeform through organs that a reasonable person would call Eyes" — which includes UV light, for everybody who can see that, too. Correction: artificial UV light. Last edited by FireHorse; 12-30-2019 at 03:56 PM. |
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#2 | |
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Join Date: Dec 2017
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Quote:
Since magic is psychic in nature on Cidri, it could well be that it has nothing to do with actual vision (regular, infrared, or otherwise), but just that the mind cannot see it. That evades all the science of the spell. |
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#3 | |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Quote:
The pseudo-scientific "prevents the artificial generation of light within the AOE" sort of explanation is simpler though, because your alternative — "prevents the visual processing of artificial light from within the AOE by all observers, no matter the range" — implies a vastly larger actual AOE. |
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#4 | ||
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Join Date: Oct 2015
Location: New England
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Quote:
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