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#11 |
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Join Date: Sep 2004
Location: Bellevue, WA
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Random thoughts:
Points for damage may be difficult to track, and this game has enough paperwork as it is. Perhaps points for creating debris and obstacles, which are created at certain damage levels. That would make the point gain tied to a specific in-game event. However, it means that you can't earn points by plinking away 1-2 points per round. This is good, IMO. (Also, I am not sure how an MG hit can cause more than 10 points of damage, as one of the previous posters implied.) You will also want to decide what to do if someone is confetti'd, and you should award points for kills in any case. You will need to think about all of the other things that can cause damage as well. Who gets the points if several people contribute to starting another on fire? If someone loses control and crashes into another car due to a dropped weapon, does the dropper get points for all the damage dealt? Also, any race has starting line isues. You don't want everyone to just blast away at each other at the starting line until there is only one car left to run the race, but if you stagger the start the cars might not get in a good position to shoot each other. My favorite way to handle this is to start everyone together and not allow them to fire until they reach a predetermined point. For ease of play and construction, (and pure entertainment value) I'd make the overpass a jump instead. Give it a long ramp so it can be jumped at a variety of speeds, and list the range of safe speeds for the drivers. It is difficult to move your car if you are reaching under something like that. Take pictures of your event when you run it and post them somewhere! =] Sean |
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