Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-25-2019, 04:26 AM   #10
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Practical Mapmaking

For those using many different scales, how do you decide on turn length and movement allowance on those different maps? (I haven't looked too closely at that part of the new ITL but I suppose it gave some guidelines?)

A million years ago I wrote a utility program (this was is in MS QuickBasic under DOS it's so old) that calculates MA based on any hex size and turn length you tell it. It also gives sizes for various urban areas, from hamlet to imperial capitol, expressed as hexes for the scale being used, and the range in hexes for arrow fire, both arced and LOS, at the chosen scale. I sourced the underlying stats from a few books on medieval warfare, but I no longer remember which ones. If anyone wants to play with it I could e-mail a copy. I guess I should find a place to post that!
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.