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#1 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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As has already been pointed out: it's option (b). I don't see where any confusion arises.
"Move up to half MA and attack with any weapon except a missile weapon." So you move up to half your MA and jab with your pole weapon. The specifics are in Melee page 13 which points out that a jab is a normal attack and cannot do double damage for a charge attack even if it has met the other conditions. There's nothing here comparable to the problems with the Defend or Dodge options. |
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#2 | |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Quote:
But then in the section on Pole Arms on ITL 111, it says: "A charge attack is defined as an attack in which the attacker moves from a non-adjacent hex to a hex adjacent to his target." Well you can't 2-hex Jab somebody who's adjacent to you, so apparently you can't combine a Charge Attack with a 2-hex Jab. Ergo, confusion. |
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#3 | |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Quote:
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#4 | |
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Join Date: Feb 2008
Location: Dayton, Ohio
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Quote:
I'm aiming for something even simpler though, and more visual (less text). Something that could fit on a card maybe, or no bigger than half a sheet of paper. Last edited by FireHorse; 12-24-2019 at 05:57 AM. Reason: Addendum |
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#5 |
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Join Date: Aug 2004
Location: Pacheco, California
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Split the table like this:
If at the start of a figure's movement it is already engaged then it may stand still (reserving a change facing), or change facing, or shift and change facing. If it doesn't start engaged it may move up to its full MA until it becomes engaged. While moving a figure may perform certain actions during movement such as jumping, picking up or changing weapons, or attempting to enter another figure's hex. (a) When the figure's turn to act comes if it expended more than half its MA in movement or other actions then it does nothing. Otherwise it may choose from the following options: (b) Attack with any thrown or wielded weapon. (c) Dodge and defend. (d) Drop to a prone or knelling position If a figure expended only zero or one points of MA then it may choose from the above or the additional options: (f) Missile Weapon attack. If now engaged drop the missile weapon in your hex after making the attack. (g) Stand up (h) Attempt to cast a spell (i) Attempt to disbelieve one figure (m) CHANGE WEAPONS: If the figure didn't fumble a quick pick up during movement it may now take its action to pick up or draw and ready a new weapon. If it is engaged it can't ready a missile weapon and must drop instead of reshelving the item held in that hand. (n) DISENGAGE If a figure is in HTH when it's turn to act comes it may choose from the following options: (t) HTH ATTACK (u) ATTEMPT TO DRAW DAGGER. (v) ATTEMPT TO DISENGAGE from HTH. (w) Concentrate and attempt to cast a spell on or disbelieve a figure in your hex.
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-HJC Last edited by hcobb; 12-24-2019 at 03:43 PM. |
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