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#1 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Well, the first problem is that the distance table implies that a thrower puts more energy into an object the heavier it is, yet the damage table implies that there's a point of peak efficiency, and above and below that weight ratio less energy is put into the object. Then there's the way the distance table says doubling your ST lets you throw an object four times the weight twice as far (for eight times the energy).
A start would be giving a fixed distance for a given weight ratio, not multiplying ST by the distance modifier. If one assumes that large creatures can accelerate an object over a longer distance for more speed (like the bonus long arms give to damage), then that can be added in separately in some way.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#2 | |
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Join Date: Jul 2008
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Quote:
The damage table does imply a point of peak efficiency. However, I would hesitate to assume that damage corresponds to energy. Yes, that is questionable.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Oct 2010
Location: earth....I think.
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Doubling your ST score quadruples your BL. Thus twice the distance because you are applying twice the amount of energy than before.
ST 10 is BL 20, ST 20 is BL 80. |
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#4 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Also, weights under BL would be the more common things to be throwing in a non-supers game, so that should be where the system actually makes as much sense as possible, and it doesn't. Something like [BL]/[Object weight] x 5 yards, capped at ST x 5 yards (numbers made up, subject to reality testing, etc.) would make more sense. Then adjust them for 2-handed throws, time taken, run ups, only caring about distance rather than trying to hit something, and so on.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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| Tags |
| damage, force, physics, size, strength |
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