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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The first thing you should do with the throwing rules is never look at them again.
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#2 |
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Join Date: Jul 2008
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I don't think there's anywhere better to look for what the ST stat translates to in terms of actions faster than weight lifting.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Well, the first problem is that the distance table implies that a thrower puts more energy into an object the heavier it is, yet the damage table implies that there's a point of peak efficiency, and above and below that weight ratio less energy is put into the object. Then there's the way the distance table says doubling your ST lets you throw an object four times the weight twice as far (for eight times the energy).
A start would be giving a fixed distance for a given weight ratio, not multiplying ST by the distance modifier. If one assumes that large creatures can accelerate an object over a longer distance for more speed (like the bonus long arms give to damage), then that can be added in separately in some way.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 | |
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Join Date: Jul 2008
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Quote:
The damage table does imply a point of peak efficiency. However, I would hesitate to assume that damage corresponds to energy. Yes, that is questionable.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: Oct 2010
Location: earth....I think.
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Doubling your ST score quadruples your BL. Thus twice the distance because you are applying twice the amount of energy than before.
ST 10 is BL 20, ST 20 is BL 80. |
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#6 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
Also, weights under BL would be the more common things to be throwing in a non-supers game, so that should be where the system actually makes as much sense as possible, and it doesn't. Something like [BL]/[Object weight] x 5 yards, capped at ST x 5 yards (numbers made up, subject to reality testing, etc.) would make more sense. Then adjust them for 2-handed throws, time taken, run ups, only caring about distance rather than trying to hit something, and so on.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#7 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
Basically, throwing distance is equal to energy/weight * adjustment for angle, and energy is equal to force * distance (during the throwing process). This works out to (distance thrown) = (distance moved when throwing) * (force applied when throwing) / (weight) -- i.e. distance is based on arm length * BL/weight. There's some additional efficiency effects because muscle applies less force as its contraction speed increases, but in general a ST 20/SM 0 character should throw an 80 lb object (1xBL) exactly the same distance as a ST 10/SM 0 character would throw a 20 lb object. The GURPS throwing rules has the first character throw it twice as far. |
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#8 |
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Join Date: Aug 2004
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My least favorite thing about throwing in the game: There's the BS system for throwing things, which (as noted above) isn't universally loved, but at least it's a generic system . . . which weapons then completely ignore anyway, each weapon using its own "distance = ST * X" rule. Bleah.
On top of that is the lack of reasonable mods to throwing distance for AOA, skill, or movement (i.e., a running throw). Hardly the kind of thing that destroys the game, but a minor dissatisfaction all the same.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#9 |
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Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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#10 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I already did. 2x ST should not let you throw 4x as much 2x as far, it should let you throw 4x as much for the same distance.
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| Tags |
| damage, force, physics, size, strength |
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