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#1 |
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Join Date: Nov 2011
Location: Frederick, MD
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Bumping this thread because I am hoping to host a couple CW 5e games as a way to promote the 6e KS.
I don’t think I can use any of the 5e cars as-is since only design one has gunner, and gunners are so important to 6e play. I am also going to try and figure out how to give players a choice of one of two weapon configurations for front mount, and one of two choices for secondary weapons. If anyone has thoughts about how to lightly edit 5e play to look more like what we have seen so far of 6e, please offer suggestions! |
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#2 |
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Join Date: Dec 2007
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Many moons ago, someone posted the unpublished CW5 "design system"; perhaps someone around here still has that?
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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#3 | |
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Join Date: Sep 2008
Location: near London, UK
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Quote:
http://forums.sjgames.com/showthread.php?t=46297 Expanded from there: http://forums.sjgames.com/showthread.php?t=50124
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#4 |
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Join Date: Nov 2011
Location: Frederick, MD
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Thanks for the 5e links, but what I am really asking for is this:
Anyone playing 5e? How would you adapt it as a setting the scene for 6e? Designing the cars is not really my main question, as I think I can pretty much figure that part out. And really, for my purposes, it does not have to be perfect. I am very rusty. I have never played 5e (even though I bought the books whenever I found them for sale). I would guess my last game was in the 80’s. I have no idea how much I have forgotten! |
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#5 | |
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Join Date: Nov 2011
Location: Frederick, MD
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LOL, it was funny to me to come across this old post of mine!
Quote:
But it is all good now, since I have my 6e DA in hand! |
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