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#27 | |
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Join Date: Aug 2004
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Quote:
It works out to this: Definition:
Main effects:
Miscellaneous effects (ignore if you like!):
That's the rule. It makes for more "flesh wounds" that save even unarmored PCs, and lets many blows that would have penetrated armor "glance off" instead (without requiring adjustments, as PD required, to prevent cannonballs and falling pianos from comically bouncing off armor). So I like it, though the above doesn't represent varying levels of PD (other than as created by varying levels of DR). There are some ideas for that in the text. Or, running with Varyon's thoughts, one could introduce a roll that varies the DR multiplier, with armor type/quality modifying the roll. That'd start bringing back the feel of varied PD!
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| dodge, passive defense |
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