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#12 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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I'm trying to figure out how to do something like D&D Clairvoyance: designate a position, and be able to see as if from there. I thought I had found a way to do it with just Crossroads, but I can't find it the rule now, and I may well have been mistaken.
So I looked at Magic and the Magic to RPM conversion, and that gives me some examples, but I don't quite follow the logic: Wizard Eye: Lesser Control Matter (5) + Lesser Create Crossroads (6) + Lesser Create Matter (6) + Lesser Sense Crossroads (2) + Duration, 10 minutes (1) + Speed, 10 yds/second (4).*24 energy (24×1) The calculation is perfectly clear. Create Matter is clearly for the eye itself, and Control Matter for moving it around. However, I don't see what part Crossroads is playing here, because Crossroads seems to be all about gates and weak spots, from the description on p. 9 of Thaumatology: Ritual Path Magic. Can anyone explain a bit? Thanks in advance.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| Tags |
| monster hunters, ritual path magic, rpm |
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