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Old 12-12-2019, 04:36 PM   #12
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default How to do Clairvoyance?

I'm trying to figure out how to do something like D&D Clairvoyance: designate a position, and be able to see as if from there. I thought I had found a way to do it with just Crossroads, but I can't find it the rule now, and I may well have been mistaken.

So I looked at Magic and the Magic to RPM conversion, and that gives me some examples, but I don't quite follow the logic:

Wizard Eye: Lesser Control Matter (5) + Lesser Create Crossroads (6) + Lesser Create Matter (6) + Lesser Sense Crossroads (2) + Duration, 10 minutes (1) + Speed, 10 yds/second (4).*24 energy (24×1)

The calculation is perfectly clear. Create Matter is clearly for the eye itself, and Control Matter for moving it around.

However, I don't see what part Crossroads is playing here, because Crossroads seems to be all about gates and weak spots, from the description on p. 9 of Thaumatology: Ritual Path Magic. Can anyone explain a bit?

Thanks in advance.
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monster hunters, ritual path magic, rpm


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