Re: Starting to Play Car Wars
In movement the fastest car moves first.
In order to resolve ties we also ruled that in the event cars were moving at exactly the same speed, cars moved in reverse order of reflexes. This means the driver with higher reflexes gets to see what the other car is going to do before declaring his move.
If it is still a tie, roll a dice.
There are still occasions where you need to make a judgement call. We had a car sideswipe a fixed obstacle and another car at the same time. The difficulty was the moving car had a lower DM than the stationary car and didn't have enough damage to breach the fixed obstacle. The rules at this point were contradictory.
In the last case the best thing to do is have each player in the collision put forward their case and discuss it. If you can't reach an agreement after 2 minutes roll a dice to see which interpretation you use.
|