Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-25-2019, 11:53 AM   #33
Eukie
 
Join Date: Dec 2013
Default Re: GURPS High-Tech: Electricity and Electronics

One of the things that really excited me about this book was the way it simplified and enabled creating and/or producing prototype gear. However I couldn't find a list of all the things the book allows you to create, so I made one:

TL5
Voltaic Pile (TL5), p.16
Leyden Jar (TL5), p.18
TL6
Geiger-Müller Tube (TL6), p.12
Arc Converter (TL6), p.29
Alternator (TL6), p.29
Photophone (TL6), p.30
Electric Organ (TL6), p.31
Singing Arc (TL6), p.32
TL7
Resonant Cavity Microphone (TL7), p.44
The bombe (TL7), p.48
TL8
Lab-on-a-Chip (TL8), p.13
Celldar (TL8), p.35
Non-Nuclear EMP (TL8), p.50
Active Denial System (TL8), p.50
No TL Given
Analog computers, p.13
Inductive Charging, p.19
Rectenna, p.19
Prototype Advanced LED Bulb, p.22
Brain-Computer Interface, p.41

I found this immensely useful and I'd love to see more. The TL8 inventions that had been proven but had no mass production year were especially interesting because they provide excellent opportunities for modern-day characters to live on the cutting edge of technology.
Eukie is offline   Reply With Quote
 

Tags
electricity, high-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.