Re: Appropriate skills for DEWs
Thinking on things a bit further, some discussion of Beams and Guns defaults seems appropriate. B179 suggests the same specialties should default at -4, which seems appropriate. I feel -6 for other specialties is about right... but perhaps the -8 implied if double-defaulting were legal is more appropriate? Certainly I feel there should be some default involved for, say, Guns (Pistol) and Beams (Rifle). Defaulting between Pistol and Wrist is again possibly more lenient; if going with -6 for any unlike specialties, that probably works fine, but if going with -8 I feel Pistol and Wrist should default at -6.
With no responses about the range difference between single-focus and variable-focus beams, I thought to take a look at electrolasers (which you'd expect to be single-focus) and lasers (which you'd expect to be variable-focus). Unfortunately, electrolaser range seems to be right around what you'd get scaling a normal UV laser down to 1d-3 or 1d-2, so that clearly doesn't work for us here. Anyone have any good ideas? I'm considering just going with 1/10th range for single-focus weapons, and assuming most of UT's beam weapons are variable-focus (with the exception of plasma weapons, for which variable-focus isn't really an option). Note also this means most UT cone weapons are now AoE weapons; cone variants are at 1/10th range. Does this seem fair?
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