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#21 | |
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Join Date: Jul 2008
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Of course, if the target runs or dives behind total cover before the projectile arrives, the smart bullet has no prospects of a hit. It can hit the cover, or it can fly past the cover, but it can't possibly stop and turn a corner. Larger payload rounds might detonate a blast/fragmentation or directional EFP warhead to try to tag someone they can't hit directly in that circumstance, but impact rounds are just out of luck.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#22 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Note that dumb homers that simply keep pointing at the target rather than predicting the target's path need significantly more acceleration than the target. With the amount of sensors and smarts in a bullet, that's probably the case at least at TL 9. |
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#23 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Guided missiles generarally use constant bearing, decreasing range rather than classic pursuit. Maybe not the sensor, but 1950s era missile brains could probably be put in a bullet sized package today.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#24 | |
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Join Date: Jul 2009
Location: Oklahoma City
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#25 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Now, bullets can withstand much higher loads, and the AIM-9 sidewinder can pull 35g, which will lower the radius of curvature in a linear fashion and thus boost the off-axis rate from 0.25 degrees to about 50 degrees off-axis . . . more than enough to splortch a fleeing human target. Anything more than about 1-2 degrees of change during a 1-2 second flight time is enough to steer in on a moving vehicle (Move 20 from 800 yards, frex).
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#26 |
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Join Date: Feb 2005
Location: Berkeley, CA
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For another comparison: a typical 5.56mm bullet loses a bit over 300 fps over 100 yards range, which it takes a bit over a tenth of a second to cover. That's about 90 Gs of deceleration.
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#27 | |
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Join Date: Jul 2008
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(Realistically, no. GURPS-wise, possibly if you give them a turn to do it and they're speedy, not encumbered, and facing in a good direction.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#28 |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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EDIT - Oh my! Such mathy endeavors! Response below written before seeing these.
Nope, pretty much I understand homing. Pretty sure a lot of people are influenced by popular depictions of it though and I am nixing that. Problems I see with rifle sized homing are that they stop accelerating once they leave the barrel - they are on a glide path with a steadily shrinking area they can reach. I am dubious of any kind of wing or fin arrangement for the 10-15mm range which leaves active skin or maybe a memory metal jacket that forms a lifting body shape. How that works while spinning several hundred times a second I am not sure. I am not sure if the Copperhead spins or not once the glide wings are deployed but I doubt it. I have my doubts about stability of spinning rounds that try to change direction. Heck they might get into a tumble if CG and CP get out of whack. And I don't know what it costs the round in range to make a turn. Playing with a triangle calculator and assuming that the 15mm AM rifle does 1000 yps making a 1 deg change at 1000 yards after firing allows the round to move left or right ~139 yards over 8000 yards of travel. Making a 1 deg shift at 8000 yards it only covers ~17.5 yards. A 10 degree shift at the same ranges allows ~1410 yards of shift and ~176 for the last 1000. These rules for time of flight and how hard a round can turn have to deal with more than paltry humans - various vehicles, powered armor with Superjump, Supers with enhanced move, Teleporters, magic (hello Wanda!). It pays to ask the questions and nail down how it works and of course it is GURPS so it can work lots of ways. I am just skeptical of some of them. :)
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Joseph Paul |
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#29 | |
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Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Joseph Paul |
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#30 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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