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#5 | |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Quote:
It doesn't make sense and I am trying to get all of those rules across GURPS together to hash out what I want to do. Given what you have said elsewhere that your group has little interest in military action I am not surprised that you haven't had to deal with it. I am building scenarios where PCs will be shot at from beyond 1/2D or TS's 600 yard range and notice the thermal bloom in their hyperspectral goggles and must decide on racing that round to the nearest cover or grabbing the bad guy as a human shield... So what would you do about that?
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Joseph Paul |
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| bullet flight time, em guns, etc guns, etk guns |
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