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Old 11-17-2019, 11:05 PM   #4
Fred Brackin
 
Join Date: Aug 2007
Default Re: Bullet flight time conventions

Quote:
Originally Posted by Ulzgoroth View Post
The rule from UT for flight time for non-guided projectiles converted to guidance is nonsensical and lazy, and I would never ever follow it as written.

d.
What rule would this be? Can you cite a page number? For the 64mm and 100mm missiles the two distances shown are indeed velocity per Turn and max range but I do not believe anything is said about what happens when you put guidane on conventional bullets. The passage about doing that could be expunded with little loss.

To the OP I can tell you that the velocity increase for ETC is 50%, same as for damage. Otherwise the velocities for plain caseless rounds should proably be not very different from those of contemporary guns.

Finally, What do _I_ do about this in my games? Nothing. It's never come up.
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bullet flight time, em guns, etc guns, etk guns

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