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Old 11-11-2019, 01:10 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: KYOS and ST-based skills

Quote:
Originally Posted by Anders View Post
The primary reason there are no ST-based skills is that ST varies more widely than other attributes. But in KYOS*, the ST-scale is mightily compressed, with ST 32 (vanilla) equaling ST 20 (KYOS). Do you think it would be wise to change some skills to ST-based (I'm looking at Forced Entry and Lifting) in a game that uses KYOS?
There's some argument for certain skills being ST-based and replacing ST in specific applications, though they'd probably have to be ST/E to have any point, and it's both unlikely to be cost effective and not very realistic to have them at more than about ST+2.
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