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Old 11-09-2019, 02:09 AM   #1
scc
 
Join Date: Mar 2013
Default Re: [Magic] Double Checking Some Rules Mistakes

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Originally Posted by Anthony View Post
There will be a one-college stone that works (in fact, most likely both will work). Depending on how you interpret it, which college it is will vary. In any case, adjusting the math for general powerstones is not hard. Powerstones on cheap materials are explicitly permitted. I ignore raise cone of power because it's not in Magic.
The problem is, and I think I've told you this before, is that Enchanting involves casting spells from two Colleges, thus One College only is pretty much a non-starter.
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Old 11-10-2019, 10:48 PM   #2
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Magic] Double Checking Some Rules Mistakes

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Originally Posted by scc View Post
The problem is, and I think I've told you this before, is that Enchanting involves casting spells from two Colleges, thus One College only is pretty much a non-starter.
Enchantment only involves casting one spell (enchant), and in any case, the standard for spells that are in two colleges is that you can is that you can treat it as being in either spell. For example, a one-college stone (mind control) could be used to cast Keen Ears, as could a one-college (sound) stone.
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Originally Posted by talonthehand View Post
RAI - Rules As Intended, as opposed to Rules As Written.
While it's possible that the rules are dumb, there's nothing accidental about that text.
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Originally Posted by scc View Post
I'm going to not-exactly disagree, I think your casting both.
If you were casting two spells there would be two rolls.

FWIW, raise cone of power does make powerstone irrelevant and probably just causes enchantment costs to be $1 per energy up to 800 (practical limit of Q&D due to long task penalties), and represents much worse 'what were they thinking?' than cheap powerstones.
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Last edited by Anthony; 11-10-2019 at 10:55 PM.
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Old 11-11-2019, 11:31 AM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Magic] Double Checking Some Rules Mistakes

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Originally Posted by Anthony;2294715

While it's possible that the rules are [i
dumb[/i], there's nothing accidental about that text.
There are so few changes between Magic 3e and 4e that the changes that did show up have to be pretty deliberate. The Power"stone" thing is more a change in flavor anyway changing the favor of powerstones to something the 4e team liked better. It might even make the math simpler.

Single College Magery and accompanying powerstones might have been better candidates for getting the chop. Of course it's the new "Regular Spells scale up costs with the SM" rule that's the real crit fail.
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Old 11-11-2019, 12:02 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Magic] Double Checking Some Rules Mistakes

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Originally Posted by Fred Brackin View Post
Of course it's the new "Regular Spells scale up costs with the SM" rule that's the real crit fail.
I think it used to scale costs with linear dimension or number of hexes, not sure which, but in any case you could shatter planets with Enlarge Object even back in 3e.
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