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Old 10-31-2019, 02:58 PM   #1
Varyon
 
Join Date: Jun 2013
Default Re: How to make Telekinesis take targeting penalties (range, SM, etc.)?

Quote:
Originally Posted by Raekai View Post
Excellent! This seems like a better way of going about it—simply changing how the range works instead of removing range then re-adding range. I'll go with this as my solution. Thanks!
Happy to be of assistance.

Quote:
Originally Posted by Raekai View Post
I'd assume there's a third and fourth option for TK hands out of range: 3) they move with you, and 4) they are pulled by the range limit (e.g., if your range is 10 yards, your TK is 9 yards away, and you get knocked back 2 yards, then your TK gets pulled back 1 yard for it to still be within range, though it is now 10 yards from you, not 9). While I didn't intend to think about this, it's actually a pretty darn good question.
I didn't think of it in my previous response but... is there a Newtonian modifier for TK? That is, where pushing on something pushes you back with the same force, or pulling on something pulls you forward with the same force, like Steelpushing and Ironpulling in Mistborn. A side effect of that would be automatically linking the masses together of you and whatever you grab.
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enhancement, increased range, limitation, melee, range, targeting, telekinesis

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