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#1 |
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Join Date: Jun 2018
Location: London, UK
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#2 |
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Join Date: Aug 2004
Location: Pacheco, California
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Gargyole: Literacy, Humanish, Pole Weapons, Staff, Magic Fist.
Stand with silver halberd staff. If the enemy moves next to you spin in place to face them declare standing response at DX 11+2, roll three dice of damage which knocks the intruder down. Next turn take one step back as they stand up. Rinse and repeat.
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-HJC |
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#3 |
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Join Date: Dec 2017
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My reading is that the pole-arm defender against a short (1-2 hex) charge gets the +2 bonus to adjDX but not the 1d damage bonus. Do people agree with this or not?
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#4 | |
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Join Date: May 2015
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Quote:
Hcobb's "gargoyle" above is correct, as it did in original TFT, and applies to any halberdier with DX 11. If it were otherwise, I doubt anyone would intentionally choose to move 3 hexes in a straight line towards a polearm unless they had some special reason they needed to do that. |
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#5 |
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Join Date: Aug 2004
Location: Pacheco, California
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Octopus with a Reverse Missiles ring and three Pike Axes against a party that doesn't have any magic will force retreats and knock the humans down to force the humans to always have to make "charge attacks" every turn until they're all dead.
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-HJC |
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#6 | |
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Join Date: May 2015
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Quote:
"The caustigus, the caustigus... once you're in, you're lost to us..." |
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#7 |
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Join Date: Sep 2018
Location: North Texas
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TBH, I don't think a one or two-hex move (followed by an attack) should be considered a 'charge' at all. Having a 3-hex minimum, straight line or not, just makes sense to me.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#8 | |
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Join Date: May 2019
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Quote:
I have been roundly told we had it completely wrong tho. :) |
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#9 |
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Join Date: Sep 2018
Location: North Texas
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A one-hex charge only works in football or rugby.
;)
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#10 |
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Join Date: Aug 2004
Location: Pacheco, California
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Here's the wording I'm going to use.
A charge attack occurs when the attacker and defender entered three or more new hexes during movement. A multi-hex figure doesn't count any movement spinning in its own hexes for this. Only hexes newly moved into during the current turn count. (If the attacker backed up a hex and the defender entered a starting empty hex then the attacker's old hex and was therefore engaged this would be three hexes moved into.) Any melee attack used when the charge attack totaled eight or more hexes does +2 damage. Pole weapons used in charge attacks strike before other melee weapons. This is resolved at the adjDX of the attacker or defender, whichever is higher. If the attacker entered no new hexes during movement then she gets +2 DX for her pole weapon charge charge attack. If the attacker entered no new hexes or moved the last three hexes in a straight line she adds one die of damage for a pole weapon attack.
__________________
-HJC |
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