Quote:
Originally Posted by Madd Kossack 115
Well, Lenin-2 is firmly in post-apocalyptic (again, it's after a MAD nuclear exchange reduced it to what Homeline has dubbed a "Hell Parallel"), although since Xing La wasn't written with this supplement in mind, I think it's possible to design the character without using it. However, looking up what I can on the free preview, I think the closest classes that Dallin would fit (based on names, since their specific skillsets weren't shown) would be Hunter, Nomad, or Trooper, with Hunter the closest in combat, and Nomad the closest with stealth skills.
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The reason I mentioned it was rather close to the apocalypse is that AtE assumes at least 2 generations (~40-50 years) after the apocalypse, typically much more, and Lenin-2 sounds like it hasn't been that long yet.
Quote:
Originally Posted by Madd Kossack 115
I wasn't basing Dallin off the historical W.E. "Dan" Fairbairn, but the fictional Karl Fairburne (although his wiki page does say he may have drawn inspiration from the other Fairbairn, the most notable difference is that he's an American of German descent, not British). That said, I have found a video demonstrating Karl Fairburne's "melee takedowns" in Sniper 4, and I was wondering if this could be considered a decent representation of Dan Fairbairn's style - namely, taking an unaware sentry, and ending him as quickly and brutally as possible? Because I'm only making Dallin's melee skills secondary to both sniping and stealth (i.e. it's what happens if he's caught, and either needs to silence an individual guard before he raises an alarm, or fight his way past a pack of melee fighters who've closed the distance before they rip him to shreds - I'd actually borrow somewhat from the Mad Max game for examples of the later scenario)
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Y'know, I've actually played
Sniper Elite 4, but never really noticed the character's name. Huh. Anyway, if you were using
Martial Arts (where styles originated), I'd probably suggest MCMAP for Dallin, but since I assume you aren't, for melee I'd say Brawling, Knife, and Judo. Ranged you'll primarily want Guns (Rifle), and can probably rely on the default from that for using most other firearms. For skill level, I
suggest reading this informative article. Gunslinger isn't really appropriate for a sniper, so I'd suggest against that.
Tactical Shooting would be a great supplement for you, as well as
High Tech for the weapons, but that again is additional cost.
High Tech has Karl's signature Springfield M1903, and I think most of the other weapons for SE4, although your character may use something a bit more modern. In any case, the TL6 Bolt-Action Rifle from
Basic Set: Characters works well enough stats-wise.
Looking at the
Mad Max gameplay, it looks to play similarly to the
Arkham series and
Shadow of Mordor/
Shadow of War. That's not really a method of fighting someone can manage with melee combat as a secondary skill (or if it is, that character's "secondary skills" are master-level). The characters in such games have exceptionally high Parry and make
heavy use of the Counterattack Technique from
Martial Arts, as well as a good deal of Rapid Strikes, and you really can't pull that off without a high skill level.