Hex-scale labyrinth mapping?
I've started making my labyrinth maps entirely at 1:1 scale (i.e., 1 hex on the map = 1 hex in the labyrinth, rather than the standard 1 map hex = 1 labyrinth MH), and I'm curious whether others are doing so as well. Two things about the MH scale mapping were bumming me out: 1) megahexes don't actually tesselate in exactly the same way as hexes, so I find it difficult to go back and forth without creating problems, particularly when I want to have sub-MH-scale hallways and features. And 2) I tend to make labyrinths with a lot of dense detail, so I end up having to make 1:1 scale maps of a lot of the space anyway. The end result is big, of course, but in the end it just feels more straightforward to have every hex of the labyrinth represented on my base map.
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