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Old 10-24-2019, 09:11 PM   #13
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Powered Knights/Monks [Fantasy/Powers/Supers]

Quote:
Originally Posted by Imbicatus View Post
One thing I really hate is using gadgets to replicate equipment that is available. There is no reason to create a gadget power for a force sword when they exist in the setting and can be bought with cash. If the technology to create force swords is a closely guarded secret then that is just a unusual background or high TL advantage.

Equipment is not a power, despite the old technology and magic quote.
WORD. This is exactly why I created "Metatronic Generators" from Pyramid #3/46: Weird Science to bridge this gap. You create the gadget you want with powers and then use the rules system to give it a cash cost as gear.
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