Quote:
Originally Posted by Chris Rice
I just award an attribute point after an adventure is finished and don't worry about XP. Beginning characters will get their first point after surviving a single session, later on an adventure may span several sessions. But I like to keep it that simple.
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I think this is much simpler, make attribute increases, skills and mage staff mana a flat cost (1 XP each, maybe 2 XP for attributes), but adjust the adventure accordingly and only earn 1 XP if it was worthwhile and successful. Easy adventures relative to the "level " of the party earn nothing, clearing out a camp of goblins would be 1 XP for a starting party but earn nothing for a couple of 40-pointers.