Re: Survivable Musket
Maybe they're already in the Survivable Guns paradigm? Their being composed entirely of lead seems like it should lead to expansion, treating them as HP with an increased WM but AD (0.5). However, the damage of LT muskets is based on their actual penetration against steel, meaning they should actually be dealing twice as much damage as they currently are written as doing, to overcome the poor AD. As this would make them incredibly lethal (9d(0.5) pi++), they are simply given a normal armor divisor and reduced damage, - the same effect as we would see applying Survivable Guns.
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