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#1 | |||||||
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Join Date: May 2018
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#2 |
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Join Date: Aug 2007
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Nope, I've checked Basic, Low Tech and High Tech and found no item with "musket" in its' name that has a 1/2D of 180 yards or longer. The earliest weapon that does is the Dreyse from the 1840s.
80 to 130 yards seems commen.
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Fred Brackin |
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#3 | |
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Join Date: Nov 2015
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Failing all that, they relied on their trusted companions to carry their unconscious (but hopefully still breathing) form to the ship's medic, who luckily had training in esoteric medicine. But then, there weren't that many muskets to begin with, and there were several sailors named Bob who could be hit instead, but you're right, a solid hit from a musket on a DR 2 character spelled certain unconsciousness and possible death. That's why, when faced with the possibility of half a dozen muskets at short range, they decided to use a cannon to open a door. |
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#4 |
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Join Date: Jul 2006
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Okay … I was wondering why you wanted muskets to be survivable. There are a variety of reasons for trying to make firearms less lethal in a rule set - some of them to do with matching various genre styles and some with more gamist motives and GURPS has, in a variety of places, tools to suit some of them.
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#5 |
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Join Date: Mar 2013
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Why are you asking if this would be realistic? :P Survivable Guns rules are not supposed to be realistic - it's for more cinematic gameplay ;)
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| Tags |
| firearms, low-tech, survivable guns |
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