Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-07-2019, 06:35 PM   #7
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [DF Monsters 4: Dragons] Targeting breath attacks

Quote:
Originally Posted by Anthony View Post
B389 probably, though weirdly enough defending from weird angles is in part controlled by double-jointed (see B390-391). I would probably allow a double-jointed multi-hex creature to turn only its head without moving its body (this is generally not as useful as the standard rules for how this works, which is that the dragon takes a step and a facing change, and his entire body whips around).
Which, depending on how the dragon is described, sure. If it's built like an elephant or a rhino... but even horses can look behind themselves without needing to turn their bodies.

And I certainly would not describe a horse's neck as "serpentine". And a 'cat-like' dragon? I might not even charge it Move points to spin in place as a part of an attack.
evileeyore is offline   Reply With Quote
 

Tags
breath, cone, dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:43 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.