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#1 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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If this is definitely more than he can generate in that time for changing his course to try to hit, by enough to cover the size of your cylinder and the impactor, you can force him to miss. If you can't generate even enough to cover the sizes of the cylinder and the impactor, he'll hit if he was already on course to do so when you detected him. If it's in between those values, it's a matter of life-or-death tactics in a brief period of time. You do have an advantage in that relativistic time dilation operates to his disadvantage, both on his reaction time and on his thrust. However, he's going to be ready to react, and the cylinder won't be unless it has an automated defence system against this kind of threat, which is on-line all the time.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#2 | |||||||
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Join Date: Nov 2004
Location: Niagara, Canada
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Ignoring orbital mechanics, with a diameter of 350 km, the station will diverge from its original course by its own width after about half an hour. I've already figured out that the cylinder's sensor array can auto-detect a SM+15 projectile 7 AU (or 58 light-minutes) away, and larger projectiles even further out... so we just might have a viable dodge system against simple near-c impactors. Of course, more complicated attacks would require more complicated defenses, but I'm pleased that the numbers work out for at least the simplest case. :) (Of course, after using this engine, the station would have to send out robo-miner craft to whatever other bodies in the solar system have the raw mass to refill the tanks, and the lasers might need to refill their capacitors, so it would be some time before a second course-change could be made, so a second impactor might be able to do what the first one didn't.) Quote:
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Say, does the SpaceShips system include any mention of laser-boosted lightsails, outside of SS7's laser rockets that use ablative plastic?
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." Last edited by DataPacRat; 10-06-2019 at 08:11 PM. |
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#3 |
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Join Date: Feb 2016
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SM+15 battleships are only a couple trillion, so I think you are low balling the production figures. Since the production figures in Spaceships 6 assumes daily rates rather than hourly rates, $3 quadrillion a day (nanofactories multiply by 20) equals 1,500 SM+15 battleships per day. The Star Forge has nothing on the level of production.
One of the odd things about such a station is that it could easily be mistaken as a metallic asteroid rubble pile when it is inactive due to its low density (it is the mass of a large asteroid like Euphrosyne 31). Without any anomalous energy readings, it might be ignored for decades or even centuries, as rubble piles are annoying to deal with, and its true nature might not be visible until someone goes to mine it. Heck, something like that could be floating in the Kuiper Belt and we would not know it until it went active. |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The general case of dodging is that you have to move by more than the diameter of your object, in less time than the object has to correct.
This will usually not be possible for a competently designed impactor, as it will likely have as good course correction as the target, except in the extreme relativistic range, where light speed lag causes problems for both the defender and the attacker. At 0.99c, in the reference frame of the target, it takes light 500s to cross 1 AU, and it takes the impactor 495s, so you have only 5s warning. This generally makes detection not very viable. However, the impactor has the same problem: you probably don't know the target's position with more accuracy than 'orbiting that planet', so if you've got 5 km/s delta-v available for course correction, you need to know the target's position something like 1,250s before impact, which means you need to be able to detect the target (and distinguish it from possible decoys) at 250AU. |
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| Tags |
| impactor, spaceships |
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