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Originally Posted by Anthony
It's the logical implication of what you're saying.
One-shotting a HP 10 human requires 30x the strength required to major wound them. One-shotting a HP 34 tank requires 630,000x the strength. That obviously doesn't make sense. Your response to this is "I don't see it as a big problem that one-shotting important enemies is hard."
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That's a rather convoluted argument to get to a ratio that doesn't have any real bearing on play that also doesn't involve anything I've said.
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The only way I can interpret that is that the tank is important and the human is not.
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The mook rules are about what's important to the character/plot/story. It could be henchmen, some robots defense guards, or perhaps a few army tanks. It's not about the power level of the "mook" in question, but about if it's worth spending play time on resolving.
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That's both weird and genre-wrong (humans in supers are actually ridiculously durable compared to objects).
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In play, that's how this works.
With only 30ish HP, such a tank would only be x3 as tough as a human with HP10 for taking damage. Damage is purchased for a fixed linear cost (+1 per point of ST or +1d per level of IA), so it gets relatively easier to hurt the tank for the cost.
Compared to the present system where the tank has at least 13 times the HP of a human, any attack that can bring even an armorless tank to half health will have already reduced a human to -5xHP.