Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-29-2019, 03:28 PM   #8
Michael Cule
 
Join Date: Jul 2005
Default Re: Mixing kinds of Magic

I'm also thinking of using this as part of a 'school of magic' setting where the pupils enter as Mage-O and earn their higher magic by an initiation that realises the Magery-1 (RPM) or Magery-1 (Threshold Magic) or whatever.

There might be one or two Archmages who have the ability to use more than one sort of magic... But I'd make it a Bad Idea, possibly with the risk of death if you try to initiate to two different ways of doing things.
__________________
Michael Cule,
Genius for Hire,
Gaming Dinosaur Second Class
Michael Cule is offline   Reply With Quote
 

Tags
magery, magic, variant rules


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.