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#7 | |
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Join Date: Aug 2018
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[QUOTE=Fred Brackin;2287943]
This would not effect default Magic and usually not its' derivative systems like Threshold or Ritual Magic as outlined in Basic either. The efficient build will have 1 pt only in each Spell. Maybe 2 in Enchant. It's probably even worse for systems where you actually do buy "spells" as Techniques. You very, very quickly reach a point where it will always be cheaper to buy up the Skill everything Defaults from. Quote:
"Extending the Rule of 20" (T73) at least is an option for stopping the "I'll just pump my Thaumatology" long-term approach for casters. Maybe since -4 to cast a spell for missing a prereq entirely, some smaller penalty could exist if you have a prereq not trained up? Like -3 if there's only 1 point in it, -2 if 2 points, -1 if 4 points and -0 if 8 points? One major hole in the skill system is how One Spell Magery costs 2/level so it's the cheaper investment (with other side benefits, like extending effect) past the initial 1 point in a skill. The only limits are whether or not the GM allows it to be purchased, and also that Magery can be targeted by different spells (like Drain Magery) than spells which target skills, though it seems like the Magery-targeting spells are harder to cast than the Skill-targeting spells... The downside of the Ritual Magic system I guess is that a skill-targeting spell could target your College Skill and kill ALL of its techniques in a single go... whereas against traditional magic you could just target 1 prereq spell low on the chain and give all its dependent spells a -4. Last edited by Plane; 09-29-2019 at 03:14 PM. |
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| Tags |
| magery, magic, variant rules |
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