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#1 |
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Join Date: Aug 2018
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I like the idea of mixing Threshold magic with FP magic, but think the 50-point advantage for getting both sources is sort of prohibitive to low-level casters, so like the ideas more of a setting feature.
I like the idea of synergistic spell interaction, which Ritual Magery (you buy up college skills basic on thaumatology, spells become techniques defaulting to that, instead of skills) most closely resembles... The only thing I wish there was was that building prereqs mattered more to the ones later down the chain. In normal Magery magic, prereqs are just to get access to the later ones but then you can abandon building them... and in Ritual Magery it's just the prereq count which matters... but you can then pump points into the high-level spell techniques and not buy up the lower level ones. I wonder if maybe there was some kind of cap like you can't have a spell at a higher proficiency than any of its prereqs to emphasize building lower-level spell techniques up? That would make it more expensive both for normal magic or using the Ritual Magic system to get high-tier spells at high proficiency, and also not have weirdness like a fireball tossing mage who only knows the basics of Create Fire or Shape Fire. |
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#2 | |
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Join Date: Aug 2007
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Quote:
It's probably even worse for systems where you actually do buy "spells" as Techniques. You very, very quickly reach a point where it will always be cheaper to buy up the Skill everything Defaults from. If you want to change that and make people spend more cp and/or jumpt through a lot of hoops to be able to do magic you run the risk of everyone saying "I'm going to play a Barbarian! Or maybe a Swashbuckler.".
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Fred Brackin |
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#3 | |
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Join Date: Aug 2018
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[QUOTE=Fred Brackin;2287943]
This would not effect default Magic and usually not its' derivative systems like Threshold or Ritual Magic as outlined in Basic either. The efficient build will have 1 pt only in each Spell. Maybe 2 in Enchant. It's probably even worse for systems where you actually do buy "spells" as Techniques. You very, very quickly reach a point where it will always be cheaper to buy up the Skill everything Defaults from. Quote:
"Extending the Rule of 20" (T73) at least is an option for stopping the "I'll just pump my Thaumatology" long-term approach for casters. Maybe since -4 to cast a spell for missing a prereq entirely, some smaller penalty could exist if you have a prereq not trained up? Like -3 if there's only 1 point in it, -2 if 2 points, -1 if 4 points and -0 if 8 points? One major hole in the skill system is how One Spell Magery costs 2/level so it's the cheaper investment (with other side benefits, like extending effect) past the initial 1 point in a skill. The only limits are whether or not the GM allows it to be purchased, and also that Magery can be targeted by different spells (like Drain Magery) than spells which target skills, though it seems like the Magery-targeting spells are harder to cast than the Skill-targeting spells... The downside of the Ritual Magic system I guess is that a skill-targeting spell could target your College Skill and kill ALL of its techniques in a single go... whereas against traditional magic you could just target 1 prereq spell low on the chain and give all its dependent spells a -4. Last edited by Plane; 09-29-2019 at 03:14 PM. |
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#4 |
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Join Date: Jul 2005
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I'm also thinking of using this as part of a 'school of magic' setting where the pupils enter as Mage-O and earn their higher magic by an initiation that realises the Magery-1 (RPM) or Magery-1 (Threshold Magic) or whatever.
There might be one or two Archmages who have the ability to use more than one sort of magic... But I'd make it a Bad Idea, possibly with the risk of death if you try to initiate to two different ways of doing things.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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#5 |
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Join Date: Feb 2016
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RPM caps skill at 12 plus Magery and does not add Magery to IQ to determine skill, but it gives an energy reserve equal to 3ŚMagery and allows practitioners to have conditional rituals up to Magery plus Thaumotology. Similar drawbacks and benefits could apply to any magical system.
For example, we could translate the conditional rituals to spell maintenance in the default system. Mages could 'store' up to (Magery plus Thaumotology) spells for future use, triggered by a specific condition. For example, they could cast Teleport as a conditional ritual and have it activate if they ever suffer enough damage to go unconscious. |
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#6 | |
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Join Date: Aug 2018
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T41's "Magery-Based Limits" is probably the solution I'm looking for to the "I just pump single-spell magery" approaches, since it makes Magery no longer add to IQ and just set the limits.
Since it doesn't stop the "I pump IQ instead of skills" approach though, so maybe a modified version could be that rather than limiting overall skill to 10+Magery, instead the amount of IQ that can count towards a skill could be 10+Magery? This means you wouldn't need to buy magery to train up skills directly, only to get more benefit to them from IQ. Sort of like B173's Rule of 20, but not just for defaults, but for benefitting from the base attribute even when you have put points into it. T30's Calculated Bases / Lower of Two Bases options could also be ways to make IQ still matter but pumping it being a less attractive thing than buying up skills directly, since you'd need to buy up other attributes too, making it more expensive. Combined with petering-off penalties (-4 with 0 points in a prereq, -3 with 1 point in a prereq, -2 with 2 points in a prereq, -1 with 4 points in a prereq, -0 with 8 points in a prereq) you'd have high skill in prereqs mattering more than just putting in the token 1 point. To incentivize putting points 12 or more points in, perhaps you could do a bonus of +1 per additional 4 points? However that would make pumping the top-tier spell directly from 4>8 unattractive, so maybe it should be +1 per 2 levels like the damage bonus you get from combat skills? Quote:
For interfering with the other, sort of like how Aspected Mana (F43) works, but for an individual? In that case though, you'd have to solve the problem of people just buying up IQ instead of Magery, possibly by having "10+Magery" instead of "IQ+Magery", which I remember seeing suggested somewhere... IQ should still have some kind of subtle impact, but maybe some other formula like getting a bonus of IQ/2 or IQ/5 ? Or maybe having maximum magery capped at IQ-10? |
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#7 | |
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Join Date: Aug 2007
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Quote:
So if you have One Spell Magery you will be a Johnny One Spell by definition.
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Fred Brackin |
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#8 |
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Join Date: Aug 2018
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You're right, I took a second look at Thaumatology 25, didn't remember the "nobody can buy One-Spell Magery multiple times for different spells" part. This makes "One College Magery" and "Power Casting" (Magical Styles 29) a lot more distinctive I suppose.
Of course there is the tiered option to do stuff like "3 Spell Magery" -70% or "5 Spell Magery -60%", which is actually a BETTER deal than taking One Spell Magery twice if you specify this for your favorites. Last edited by Plane; 09-29-2019 at 07:41 PM. |
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#9 | |
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Join Date: Dec 2012
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Quote:
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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| Tags |
| magery, magic, variant rules |
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